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7.02Use clues and contradictions to deduce hidden information.
Shake Up
6.98Build a deck or pool that turns small actions into stronger combos.
Eaten By Zombies!
5.84Build a deck or pool that turns small actions into stronger combos.
Phalanxx
6.78Commit presence to key areas and fight for influence where it matters.
Mechanical Beast
6.63Coordinate with teammates to solve the game's shared challenge.
Battle Of The Bards
7.01Build a deck or pool that turns small actions into stronger combos.
Le Plateau
7.55Play suited cards to win tricks and manage timing.
The Maiden In The Forest
6.37Spot patterns quickly and react before opponents do.
Corsairs
6.04Commit presence to key areas and fight for influence where it matters.
Koi Pond: A Coy Card Game
6.73Collect matching sets while timing when to score or trade them.
Pack Of Heroes
6.25Draft from shared options to assemble a plan over successive turns.
Liftoff!
7.11Roll dice and choose how to use the results for tactical outcomes.
Constellations
6.94Place tiles carefully to build spatial scoring patterns.
Limits
5.98Remember hidden information and use recall to make better choices.
Mint Tin Aliens
7.48Draft from shared options to assemble a plan over successive turns.
Get Lucky
6.01Manage cards in hand to time plays, combos, and scoring windows.
Advanced Space Crusade
6.56Place tiles carefully to build spatial scoring patterns.
Diceland: Deep White Sea
6.43Use physical skill and timing to pull off the key moves.
One Piece Card Game
7.72Manage cards in hand to time plays, combos, and scoring windows.
Fiasco
6.92Play suited cards to win tricks and manage timing.
The Brambles: A Solo Card Game
7.89Solve a self-contained solo challenge against the game system.
Chickwood Forest
6.85Bluff, read opponents, and time reveals around hidden information.
The Captain Is Dead: Dangerous Planet
7.04Coordinate with teammates to solve the game's shared challenge.
Anachronism
6.06Roll dice and choose how to use the results for tactical outcomes.