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Advanced Space Crusade box art
1990 Ranked #7,879

Advanced Space Crusade

A campaign skirmish game has Space Marine scouts explore a secret alien hiveship and destroy vital organs while surviving defenders. The defender reveals the map gradually through hidden blips, making exploration increasingly dangerous.

Thematic Games Adventure Fighting Modular Board Tile Placement

Players

2

Play time

Not listed

Age

12+

Complexity

2.7/5

Rating

6.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game basically recreates small-unit actions during the war between the Imperium and the Tyranids' Hive Fleet Kraken.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game basically recreates small-unit actions during the war between the Imperium and the Tyranids' Hive Fleet Kraken. One player moves squads of Space Marine Scouts inside the guts of a Tyranid Hiveship, and the other defends the bioship by placing "blips" which can be Tyranid warriors and other monstrosities. The game is designed to be played as a campaign, although suggestions for playing one-off games are included. The game comes with three Space Marine Scout squads and six Tyranid Warriors. It has rules for including several miniatures from the old WH40K Space Marine and Tyranid range. (Rules were also published in White Dwarf for using an Imperial Guard or Ork force instead of Space Marines). The game mechanics are very simple: Space Marines move and fire and then the Tyranids move and fire. The map is built gradually by the Tyranid player from a complete layout he keeps secret as the Space Marines explore the ship. The space marines explore the bioship in search of its vital organs, hoping to survive the waves of aliens as they head deeper inside.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

2
Simon Forrest Jervis Johnson

Artists

4
Chris Baker John Blanche Paul Bonner Paul Campbell

Publishers

1
Games Workshop Ltd.