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Liftoff! box art
1989 Ranked #7,861

Liftoff!

A space-race strategy game has nations buy hardware, train astronauts, and plan missions to land and return a person from the moon. Reliability tests can turn ambitious launches into costly failures, forcing choices between risk and research.

Wargames Science Fiction Space Exploration Simultaneous Action Selection Dice Rolling

Players

1-4

Play time

45-300 min

Age

12+

Complexity

2.91/5

Rating

7.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Liftoff! sees up to 4 players competing to be the first nation to land a man on the moon, and successfully return them home again.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Liftoff! sees up to 4 players competing to be the first nation to land a man on the moon, and successfully return them home again. During the activity turn all players receive their current income, an event card which may help or hinder, and can buy new hardware (rockets / satellites / capsules etc), try and develop the reliability of systems they already have (by buying dice and adding the total to the current safety), hire astronauts, and secretly plan future missions. The launch phase sees players carrying out their missions in turn (as being first to achieve certain mission goals such as 'first man in space' is rewarded). The relevant hardware must be purchased, including a rocket powerful enough to lift the weight of the other items involved. The mission is carried out by following a series of steps, and rolling percentiles against the safety rating of specific items each turn - e.g. liftoff roll against rocket, orbital burn roll against space capsule, space walk roll against space suit etc. If a player fails a safety roll, the advanced game contains several possible failure outcomes (requiring one or more further rolls) ranging from a bulb failure to a catastrophic explosion, which will reset the safety factor of your equipment! Once missions are completed, players’ incomes are adjusted depending on successes / failures, and the next year begins. Multiple development options are available, with 1, 2, 3 and 4 man capsules, a shuttle, several rockets, a couple of lunar landers and many other items. Do you follow the US methodical strategy or do you develop a space shuttle in 1961 and glide to the moon? Challenge is to determine when to take risks to get the extra income boost, do you use an untested new rocket now, or do you hope your opponents haven’t planned the same mission as you giving you time for one more year of research? There is a new version of the game in the works, by designer Fritz Bronner. LIFTOFF! Race into Space 2.0

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1
Play time
45–300 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

3
Fritz Bronner John Olsen Robert L. Sassone

Artists

3
Ken Hodges Gary A. Kalin Todd Winter

Publishers

1
Task Force Games

Linked items

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