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Corsairs box art
2000 Ranked #7,858

Corsairs

A pirate card game has players collect provisions and crew strength to board galleys for points. Rivals can steal supplies or contest a boarding, leaving failed challengers without their invested cards.

Family Games Card Game Fighting Area Majority / Influence Modular Board

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.67/5

Rating

6.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Corsairs is essentially a card game where players attempt to assemble the correct combination of provisions in order to be able to board galleys, whilst possessing a strong enough crew in order to board the ship and fend off their opponents potential counterattacks.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Corsairs is essentially a card game where players attempt to assemble the correct combination of provisions in order to be able to board galleys, whilst possessing a strong enough crew in order to board the ship and fend off their opponents potential counterattacks. The game comes with 30 galleys tiles in five different colors. Four of these galleys are placed face-up on the table and are ripe for the taking. Each galley indicates the combination of provisions which must be played before a player can attempt to board it. In addition, each galley indicates the victory points it is worth, as well as the 'boarding' strength, which must be met or exceeded for it to fall prey to the pirates. Players are each dealt an initial hand of six cards, most of which depict one of six different types of provisions (water, bread, meat, rum, bananas or beans). In addition, several cards depict corsairs (pirates) with values ranging from 2 - 4. On their turn, players must play 3 cards. They may play them: a) beside a galley to begin amassing provision cards so as to eventually match the provision requirements indicated on the galley. b) to the discard pile, replacing them with cards chosen from rummaging through the discard pile c) 'fire a broadside' by playing any card to the discard pile and rolling dice. He may then steal matching provisions placed by the galley by other players. Once a player assembles all of the necessary provisions, he can attempt to board the ship. He needs to have enough corsairs, to add to the roll of two dice to beat the boarding value of the galley. Other players may also attempt to board the galley at the same time, and the one with the highest boarding value wins it. The others lose all the cards played next to the galley. A new galley is then made available. The winner is the player with most VP from galleys boarded. (precis from the review by gschloesser)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

2
Thorsten Löpmann Andreas Wetter

Artists

1
Oliver Freudenreich

Publishers

2
Hans im Glück Rio Grande Games

Linked items

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