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In Front Of The Elevators box art

In Front Of The Elevators

Players

2-4

Time

20-40

Age

8+

Weight

1.44

Rating

7.01

Fit

Teach 2.7

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Catan offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a highly replayable experience.

Luck profile

The game has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Front of the Elevators (???????) is a card game in which you compete to get more of your family members in the front of the elevator line at the department store than other players can. Today, the whole family has come out to do some shopping at the department store, but there's a crowd in front of the elevators. Can we make it to our favorite floors? Moms cut in after dads, Grandpas butt in in front of girls, everyone is skipping in line. When three friends find each other, they head to the café instead. Can your family squeeze into the crowded elevator? Your goal is to help your family members get onto the next elevator, which can hold only a few more people. You score points for each of your family members who get on. All family members have a "Cut In Line" ability or a "Lost Child" ability. Use those abilities well to cut your way to the front of the elevator line, and squeeze into the elevator, just before the doors close. If they get on the elevator that goes to their favorite floor, you get double points. The game is played over three rounds, and scoring takes place at the end of each round. Players total their round scores to find a winner.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Saashi

Artists

1
Takako Takarai

Publishers

3
Cacahuete Games Popcorn Games Saashi & Saashi

Linked items

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