Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Each one of the player is the Consigliere (counsellor) of an old-established family. Your task?
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Each one of the player is the Consigliere (counsellor) of an old-established family. Your task? Gain the maximum possible influence for your family in Absurdistan and the neighbouring countries. To achieve this, send out agents to these countries by combining cards with numbers on it (for example 007) and attempt to gain an edge on the other families. The total of the numbers on the cards, decide in which country the agents travels. Of course there can only be one 007, so the task is to find more number combinations. The more agents are already in the country the more points the player gets. The one who combines their cards most cleverly, pockets the most points at the end.