ABG All Board Games
Chickwood Forest box art

Chickwood Forest

Players

2-5

Time

?-?

Age

12+

Weight

2

Rating

6.85

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Chickwood Forest has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Chickwood Forest has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Chickwood Forest has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy.

Overview

Chickwood Forest comes in a relatively modest box but is a full-grown game of scouting castles, grabbing loot, giving alms, and earning glory. Whoever earns the most glory wins the game. To this end, the players scout the castles for fruitful targets. They play cards from their hands to these castles, sometimes face up, sometimes face down. Next, they each raid one castle, hoping to steal its precious treasure while avoiding any nasty surprises. With their bags bursting with riches, they can then give to the poor by placing their alms on the village cards, thus showing who is the most generous.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Matt Loomis

Artists

1
Alexander Jung

Publishers

2
Swan Panasia Co., Ltd. Zoch Verlag

Linked items

No linked items imported yet.