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Dragonflame box art

Dragonflame

Players

2-5

Time

?-?

Age

13+

Weight

1.8

Rating

6.46

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Dragonflame has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Dragonflame offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Dragonflame has a strong replayability score of 7.82.

Luck profile

Dragonflame has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You are a Dragon. Like all respectable dragons, you must find yourself a princess and hoard some treasure. There are some nearby towns just ripe for the plunder. You must strafe these villages with your dragonflame until they submit and hand over their treasures. But of course, you're not the only Dragon out there! In DragonFlame you will take turns placing 3 cards on to the Castle cards in the center of the table. This will create piles of cards that you will get to choose from at the end of the round. The pile you choose will also determine your turn order for the next round. Once you've taken a pile you place the cards in front of you for end game scoring. Any DragonFire cards you have acquired give you the ability to flame the villages for control over them (more victory points). Since sometimes you may place a card face down, this becomes a game of reading the other players and choosing the right (sometimes poisoned) piles. Do you take that pile with a lot of cards and risk the minus points or just go for the safe face-up treasures? There are several types of treasures to collect. You will only score 1 of the types of chests and the others count against you. Some treasures are just straightforward points. Some are even powerful magic items with special abilities.

Editions

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Credits

Designers

1
Matt Loomis

Artists

2
Clay Gardner Rob Lundy

Publishers

2
Minion Games Shanghai Creative Tree Cultural Spreading Co. LTD.