ABG All Board Games
Xxxenophile box art

Xxxenophile

Players

2-5

Time

?-?

Age

12+

Weight

1.65

Rating

5.82

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game xxxenophile has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

xxxenophile offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a replayability score of 7.91 out of 10.

Luck profile

The final luck score for xxxenophile is 6, indicating a balanced mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a notable but not exclusive role. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

The xXxenophile collectable card game is a game based on introducing different people, places, and things and hope they "pop." Based on the erotic comic of the same name by Phil Foglio, the game retains the humor of the comic, but the images are less explicit. Where the comic is definitely rated "X", the card game's pictures would receive a soft "R" rating. The basic mechanic of the game is laying out the cards in a certain pattern face down, flipping one of the cards, and then attempting to match the edges of the cards with edges of the same color. Each card has a different point total, and the first player to 100 points wins. Each player brings his or her own deck to play, and the decks get hopelessly intermingled during play. Half the fun of the xXxenophile game is gaining cards that you did not originally have. The cards are not painted in an insulting way, are no more demeaning to women than they are to men, and there is material for people of all sexual preferences within the artwork. The game is still not appropriate for children by the standards of its country of origin (the United States). Cheapass Games’s James Ernest, the game designer who designed Kill Doctor Lucky and Button Men, created the design for play of the game.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
James Ernest Phil Foglio

Artists

4
Rob Alexander George Barr Daniel Buckley Ernie Chan

Publishers

1
Slag-Bla entertainment (now XXXenophile Books)