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Le Plateau box art

Le Plateau

Players

2-6

Time

30-120

Age

?+

Weight

2.5

Rating

7.55

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Le Plateau has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Le Plateau has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Le Plateau has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Le Plateau has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

Players try to connect at least two board sides with their team's counters. However, to place a counter on the board, they must win tricks whose cards correspond to the board's spaces—the more valuable the card, the better positioned the space. Before play starts, players bid how many board sides they can connect with possible help from a partner or additional cards. For the print-and-play version, you'll need a 78-card French Tarot deck, one of the boards provided with the rules, two sets of counters of contrasting colours, and a way to keep track of scores. —description from the designer

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Credits

Designers

2
Dr. Steven Brown Raymond Gallardo

Artists

1
Raymond Gallardo

Publishers

2
(Web published) BrownCastle Games

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