Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players try to connect at least two board sides with their team's counters. However, to place a counter on the board, they must win tricks whose cards correspond to the board's spaces—the more valuable the card, the better positioned the space.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Connections
Create meaningful links between locations, pieces, or concepts.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Predictive Bid
Bid on how well you expect to perform, then try to meet that prediction.
Read the full game description
Players try to connect at least two board sides with their team's counters. However, to place a counter on the board, they must win tricks whose cards correspond to the board's spaces—the more valuable the card, the better positioned the space. Before play starts, players bid how many board sides they can connect with possible help from a partner or additional cards. For the print-and-play version, you'll need a 78-card French Tarot deck, one of the boards provided with the rules, two sets of counters of contrasting colours, and a way to keep track of scores. —description from the designer