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Axis & Allies: Wwi 1914
7.26Move forces between areas to control positions and pressure rivals.
Kohle & Kolonie
7.44Compete for contested options while managing cost and timing.
Godspeed
7.04Place workers to claim actions and turn resources into plans.
Medieval Merchant
6.71Commit presence to key areas and fight for influence where it matters.
Foothills
6.98Manage cards in hand to time plays, combos, and scoring windows.
Topoum
7.25Place tiles carefully to build spatial scoring patterns.
Wormholes
7.11Move goods between locations while optimizing routes and timing.
Cosmoctopus
7.47Coordinate shared actions while clues or threats pressure the group.
Garden Dice
6.64Place tiles carefully to build spatial scoring patterns.
Ascension X: War Of Shadows
7.53Build a deck or pool that turns small actions into stronger combos.
In Too Deep
7.43Move goods between locations while optimizing routes and timing.
Xi'an
7.19Place workers to claim actions and turn resources into plans.
The Manhattan Project: Chain Reaction
6.46Manage cards in hand to time plays, combos, and scoring windows.
A Brief History Of The World
6.87Commit presence to key areas and fight for influence where it matters.
Shark
6.62Roll dice and choose how to use the results for tactical outcomes.
Flotilla
7.20Build a deck or pool that turns small actions into stronger combos.
Die Siedler Von Nürnberg
6.91Negotiate deals and shifting promises to improve your position.
Small Samurai Empires
7.60Commit presence to key areas and fight for influence where it matters.
Rail Baron
6.61
Carson City: The Card Game
6.87Place tiles carefully to build spatial scoring patterns.
Prussian Rails
6.89Build routes and networks to connect locations efficiently.
The Pillars Of The Earth: Builders Duel
6.53Compete for contested options while managing cost and timing.
Mystery Rummy: Jekyll & Hyde
6.63Collect matching sets while timing when to score or trade them.
Archon: Glory & Machination
6.91Place workers to claim actions and turn resources into plans.