ABG All Board Games
Gosu box art
Rich game profile

Gosu

In a fantasy world dominated by goblins, when the blood moon rises in the sky, a new war begins and new warlords raise their armies. GOSU plays like a hybrid of Race for the Galaxy and Magic: The Gathering with each player trying to recruit an army of goblins made up of soldiers,...

Players

2-4

Time

?-?

Age

10+

Weight

2.4

Rating

6.50

Should this hit the table?

Quick read before the metadata.

Gosu has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Gosu has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Gosu has a high replayability score due to its high variability gameboard, strategic depth, and adaptability to different player counts. The presence of expansions adds to the replay value. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Gosu has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In a fantasy world dominated by goblins, when the blood moon rises in the sky, a new war begins and new warlords raise their armies. GOSU plays like a hybrid of Race for the Galaxy and Magic: The Gathering with each player trying to recruit an army of goblins made up of soldiers, heroes, magicians, and other classes – then swing it into action against the other players. Five clans of goblins are represented on the game cards, with goblins in one of three ranks. To build an army, a player must first recruit level I goblins, then build on those goblins with level II and finally level III. Those higher level goblins can be played only if a lower level goblin is of the same clan, and since goblins of the same clan have similar abilities or powers that mesh well, players tend to specialize in who they recruit to their ranks. Each turn, a player can play a new goblin, activate a goblin, draw cards, or pass. To activate a goblin or draw cards, players need to spend 1-2 activation tokens, with them having only two at the start of each battle. Many goblins have special powers that come into play when they're recruited, attacked, removed from play, placed with other goblins, and so on. Once all players have passed, the player with the most powerful army wins the battle. Players keep cards in hand from one battle to the next, so laying out all your forces at once can leave you with little to do but get hit in later battles. The first player to win three battles wins the game. Reimplemented as: GOSU 2: Tactics

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Kim Satô

Artists

3
Bertrand Benoit Romain Gaschet Ian Parovel

Publishers

1
Moonster Games

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.