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Nemesis: Retaliation
Coordinate shared actions while clues or threats pressure the group.
Warhammer 40,000: Heroes Of Black Reach – Drop Zone Demo Kit
Plan actions in a queue and manage the timing before they resolve.
Dune: Betrayal
Use clues and contradictions to deduce hidden information.
Starfire (3rd Edition)
Maneuver forces across tactical or historical battle maps.
Micro Space Empire
Roll dice and choose how to use the results for tactical outcomes.
Walking On The Moon
Move pieces across a map while planning position and timing.
Zona Alfa: Salvage And Survival In The Exclusion Zone
Roll dice and choose how to use the results for tactical outcomes.
Free Trader
Move goods between locations while optimizing routes and timing.
Champions Of The Galaxy
Roll dice and choose how to use the results for tactical outcomes.
Herotec
Draft from shared options to assemble a plan over successive turns.
Roadkill
Play event cards to drive map pressure and long-term timing.
Killer
Use physical skill and timing to pull off the key moves.
Web And Starship
Build routes and networks to connect locations efficiently.
Colonies
Vote, persuade, and read the table to push group decisions.
Risk: Mass Effect – Galaxy At War Edition
Commit presence to key areas and fight for influence where it matters.
Ark: Awakening
Place workers to claim actions and turn resources into plans.
Space Station Zero
Coordinate with teammates to solve the game's shared challenge.
Influentia
Play suited cards to win tricks and manage timing.
Time Capsules
Build a deck or pool that turns small actions into stronger combos.
Star Trek: Attack Wing – Federation Vs. Klingons Starter Set
Move pieces across a map while planning position and timing.
Vor: The Maelstrom
Spend limited actions each turn to balance movement, setup, and scoring.
Doctor Who: The Card Game
Commit presence to key areas and fight for influence where it matters.
Nexus: Arena Combat System
Bluff, read opponents, and time reveals around hidden information.
Warhammer 40,000: First Strike
Spend limited actions each turn to balance movement, setup, and scoring.