Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
1969. July 21th.
Core mechanisms
Key systems that shape the decisions players make.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
1969. July 21th. The first step on the Moon. Years later, world powers try to set his hegemony on the satellite. How? With a fast a thrilling lunar race. A race game with a point of strategy, a bit of spatial visión and a lot of player interaction. Players try to make long and fast jumps with his astronauts while collecting the stars and avoid falling on clasm, crashing with mountains or just be trampled by the oders. Each turn the players while take four of the 6 special movement dices and will program up to three jumps for the turn. If things go fine they'll advance along the way to victory, otherwise... For the race they count on the help of their own Earth Control teams, which give them options as re-roll dices or throw more than four movement dice. English rules can be found on the site and the game is not language dependant.