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Walking On The Moon box art
Rich game profile

Walking On The Moon

1969. July 21th. The first step on the Moon. Years later, world powers try to set his hegemony on the satellite. How? With a fast a thrilling lunar race. A race game with a point of strategy, a bit of spatial visión and a lot of player interaction. Players try to make long and fa...

Players

2-5

Time

30-45

Age

10+

Weight

1.6

Rating

6.82

Should this hit the table?

Quick read before the metadata.

The game Walking on the Moon has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Walking on the Moon has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Replay value

The game Walking on the Moon has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds further content and gameplay elements. While it may not be the easiest game to learn, it provides a rewarding and engaging experience for those willing to invest the time.

Luck profile

Walking on the Moon has a moderate level of luck influence. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role but is not the sole determinant of success.

Overview

What ABG knows about this game

1969. July 21th. The first step on the Moon. Years later, world powers try to set his hegemony on the satellite. How? With a fast a thrilling lunar race. A race game with a point of strategy, a bit of spatial visión and a lot of player interaction. Players try to make long and fast jumps with his astronauts while collecting the stars and avoid falling on clasm, crashing with mountains or just be trampled by the oders. Each turn the players while take four of the 6 special movement dices and will program up to three jumps for the turn. If things go fine they'll advance along the way to victory, otherwise... For the race they count on the help of their own Earth Control teams, which give them options as re-roll dices or throw more than four movement dice. English rules can be found on the site and the game is not language dependant.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
César Gómez Bernardino

Artists

1
César Gómez Bernardino

Publishers

1
2D10

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