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Revenge Of The Dictators box art
2016 Ranked #15,742

Revenge Of The Dictators

A race-and-roll strategy game has rival dictators cross North America, disarm nuclear sites, and confront the president for global control. Each disarmed site improves the final attempt, but rising DEFCON and one winner make cooperation temporary.

Humor Point to Point Movement Variable Player Powers

Players

2-5

Play time

45-105 min

Age

13+

Complexity

2.2/5

Rating

6.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Welcome to your favorite holiday destination: Hawaii! Hawaii is a place to relax, drink lots of cocktails, and do nothing all day — except, of course, if you're a dictator.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Welcome to your favorite holiday destination: Hawaii! Hawaii is a place to relax, drink lots of cocktails, and do nothing all day — except, of course, if you're a dictator. So what are dictators doing during their holidays? The same thing they do every day: Trying to take over the world! And what is a better place to start then that pesky "Ol' Murica"? Revenge of the Dictators is a way too competitive board game for 2-5 players. For the course of the game (yes, only during the game) each player becomes a vicious self-loving dictator. The ultimate goal of the game is easy: race across the map of North America, confront the President, take over the USA, and by doing so gain absolute control of America's forces and therefore the world! The only thing the dictators have to do to avoid eminent repercussions is disarm some nuclear facilities in order to remove the nuclear threat targeting their home countries. Sounds simple, right? The only thing is that dictators aren't used to working together — and in the end there can be only one Grandmaster Über Dictator of the world! In more detail, each player receives a dictator passport with a special ability unique to that dictator. The board shows a map of North America and is divided into four "Nuclear Zones"; each zone consists of several states, of which some include a nuclear facility. Every player receives a unique nuclear facility card for each nuclear zone. The game is divided into turns, and each turn consists of any possible combination of the following three actions: draw a Command card, play a Command card and Travel (maximum of once per turn). Players start in Hawaii and race across the map towards the White House in Washington DC. During the game, players can disarm any number of the nuclear facilities they received by rolling a die. In the end, the players have to confront the President at the White House and convince him to give up control of the U.S. by rolling a die. The chance of success drastically increases with each individually disarmed nuclear facility. Players are able to gain bonuses by disarming nuclear facilities of Nuclear Zone 4 (Canada and Mexico). In the meantime, the U.S. — that is, the game system itself — fights back by increasing the DEFCON level (with various effects) and with the use of random Founding Father cards which are included in the Command deck.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
45–105 min
Age
13+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

3
Bas Damoiseaux Bart Latten Alina Manzhelevska

Artists

1
Frederick van de Bunt

Publishers

1
Black Box Adventures

Linked items

No published linked games yet.