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Duck! Duck! Go! box art
2008 Ranked #6,916

Duck! Duck! Go!

A racing game in which players secretly choose movement cards to guide rubber ducks around buoys and back to the drain. The modular watercourse and varied card instructions make each race a chaotic navigation challenge.

Family Games Children's Game Humor Action Queue Modular Board

Players

2-6

Play time

20-40 min

Age

8+

Complexity

1.6/5

Rating

5.98

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Bathtub rubber ducky racing has long been a popular sport. Every year rubber duckies from all walks of life train in bathtubs, spas and small ponds around the world to prepare for the annual Kenducky Derby, the premier bathtub ducky race.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bathtub rubber ducky racing has long been a popular sport. Every year rubber duckies from all walks of life train in bathtubs, spas and small ponds around the world to prepare for the annual Kenducky Derby, the premier bathtub ducky race. duck! duck! GO! comes with 6 REAL rubber duckies, and a rubber bird dog. There are over 100 duckies in the set - which ones will YOU get? Each round, choose a movement card from your hand. When it is your turn, race your ducky according to the directions on the card. Be the first ducky to touch all the buoys and get back to the finish drain to win! NOTE: The current, in-print edition plays up to four, and comes with four ducks in the box. The first edition played up to six, and came with the same. Contents: Four rubber duckies, randomly selected from a set of over 100, One random rubber bird dog 16 game board super-hexes 54 movement cards 43 counters Rules.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
20–40 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Kevin G. Nunn

Artists

2
Carolyn Dew Jeremy Kupsch

Publishers

2
APE Games Dr. Wood Challenge Centre

Linked items

No published linked games yet.