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Gulo Gulo box art
2003 Ranked #1,768

Gulo Gulo

Dexterity rescue game where wolverines carefully remove eggs to save a baby Gulo from a vulture. One shaky grab can disturb the nest, so each player must judge how boldly to reach for the pieces they need.

Children's Action / Dexterity Animals Modular Board Physical Removal

Players

2-6

Play time

15-20 min

Age

5+

Complexity

1.08/5

Rating

6.83

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.1/5

Low interaction

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Each player is a Gulo, or wolverine, trying to rescue a baby Gulo who got caught by the swamp vulture whose eggs it was trying to steal.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Each player is a Gulo, or wolverine, trying to rescue a baby Gulo who got caught by the swamp vulture whose eggs it was trying to steal. Unfortunately for the baby Gulo, all the adult Gulos are distracted by all the delicious swamp vulture eggs, and it has to wait very, very patiently as the adults constantly trip the very, very sensitive "egg alarm" rigged by the vulture to scare off the pesky Gulos. There is a nice wooden bowl filled with multicolored swamp vulture eggs of various sizes, into which a long thin dowel with another egg at one end is inserted, like a flagpole. As you can imagine, lots of M&M Peanut-shaped wooden bits banging around together in a polished wooden bowl makes it rather difficult to keep a thin dowel with weight at the top balanced... The essential mechanic of the game is to try to pull an egg of a particular color and move to a tile of that color on the linear path toward the bowl, and the little stack of tiles hiding the baby Gulo tile. If you set off the alarm, or knock any eggs out of the bowl, your Gulo is sent back to the previous tile of the attempted color. If there's no such tile, then back to the start he goes!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
15–20 min
Age
5+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

3
Jürgen P. Grunau Wolfgang Kramer Hans Raggan

Artists

1
Victor Boden

Publishers

1
Zoch Verlag