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Killer box art

Killer

Players

3-50

Time

?-?

Age

12+

Weight

2.07

Rating

6.23

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Killer has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is also favorable. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

The final luck score for Killer is 6, indicating a balanced mix of luck and strategy. The game outcome is influenced by both random elements and player decisions. While random elements have a notable impact on the game, players also have substantial ability to mitigate randomness through strategic decisions and planning. Overall, luck plays a significant role in the game, but player strategy is also important in determining the outcome.

Overview

Killer is a sort of "live action" role playing game. The goal is to successfully "kill" your opponents within the rules of the game. Don't worry, the rules are carefully constructed so that no dangerous weapons are used. Typically the game is played in real time -- that is, the game is more likely to be played at school or at a game convention over a period of days or weeks than at a friends house in an afternoon. There are many scenarios outlined in the game but the simplest is to give every player the name and picture (if necessary) of another player and a dart gun. If you successfully kill your target you take his target as your new target. You may not shoot at anyone who is not your target except in self defense. Obviously, there needs to be at least one moderator. There are several other interesting scenarios as well as suggestions for far more elaborate and interesting weapons than dart guns. For example, there are sci-fi, mafia and spy vs spy scenarios.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Steve Jackson (I)

Artists

3
Denis Loubet Kyle Miller Dan Smith

Publishers

3
Descartes Editeur Nexus Editrice Steve Jackson Games

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