ABG All Board Games
Space Station Zero box art

Space Station Zero

Players

1-4

Time

60-180

Age

12+

Weight

3

Rating

7.89

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Space Station Zero has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Space Station Zero has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Space Station Zero has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Space Station Zero strikes a good balance between luck and strategy, making it an engaging and strategic board game.

Overview

Welcome to Space Station Zero, a miniatures-agnostic tabletop wargame where you and your friends explore the hidden depths of the ancient station to uncover its darkest secrets... and perhaps survive. Designed to play solo, co-op, or as an adversarial skirmish game, Space Station Zero is created by Adam Loper and Vincent Venturella for 1-4 players Use any sci-fi miniatures you'd like to explore the massive and mysterious space station you and your crew have found yourselves in after an unsuccessful hyperspace jump. Enjoy a deep campaign system with a branching mission structure and overcome all challenges - and learn the truth of Space Station Zero. The players gather 5-9 miniatures to be their crew, building stats for each one based on the type of crew chosen (Medical, Science, War, Shipping, Pirate, Exploration). This crew is used to explore the unknown sections of Space Station Zero. Each turn or challenge represents exploring one compartment of the station and contains varying opponents or environmental dangers that must be overcome (some chosen by random die rolls). Rolling for each activation, the player moves their crew into the compartment. If activation fails, the AI opponent then begins to move against the player. Once the challenge is overcome there is a choice of next challenge. This branching adventure moves through the two dozen challenges allowing for a different experience each game. The game can end horrifically with the death of the entire crew (permadeath is a real thing in this game), or the crew can come to the end of their particular branching narrative. A winning play of Space Station Zero is accomplished by successfully overcoming each challenge along the branching path that unfolds during the course of the campaign.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Adam Loper Vincent R. Venturella

Artists

1
Will Kirkby

Publishers

1
Snarling Badger Studios

Linked items

No linked items imported yet.