allboardgames.com
Space Station Zero box art
2022 Ranked #12,020

Space Station Zero

Science-fiction miniatures campaign has crews explore a mysterious station, overcome hazards, and uncover its secrets. Branching missions and permanent death make survival across the unfolding narrative deeply uncertain.

Wargames Exploration Miniatures Solo / Solitaire Game Cooperative Game

Players

1-4

Play time

60-180 min

Age

12+

Complexity

3/5

Rating

7.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Welcome to Space Station Zero, a miniatures-agnostic tabletop wargame where you and your friends explore the hidden depths of the ancient station to uncover its darkest secrets... and perhaps survive.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Welcome to Space Station Zero, a miniatures-agnostic tabletop wargame where you and your friends explore the hidden depths of the ancient station to uncover its darkest secrets... and perhaps survive. Designed to play solo, co-op, or as an adversarial skirmish game, Space Station Zero is created by Adam Loper and Vincent Venturella for 1-4 players Use any sci-fi miniatures you'd like to explore the massive and mysterious space station you and your crew have found yourselves in after an unsuccessful hyperspace jump. Enjoy a deep campaign system with a branching mission structure and overcome all challenges - and learn the truth of Space Station Zero. The players gather 5-9 miniatures to be their crew, building stats for each one based on the type of crew chosen (Medical, Science, War, Shipping, Pirate, Exploration). This crew is used to explore the unknown sections of Space Station Zero. Each turn or challenge represents exploring one compartment of the station and contains varying opponents or environmental dangers that must be overcome (some chosen by random die rolls). Rolling for each activation, the player moves their crew into the compartment. If activation fails, the AI opponent then begins to move against the player. Once the challenge is overcome there is a choice of next challenge. This branching adventure moves through the two dozen challenges allowing for a different experience each game. The game can end horrifically with the death of the entire crew (permadeath is a real thing in this game), or the crew can come to the end of their particular branching narrative. A winning play of Space Station Zero is accomplished by successfully overcoming each challenge along the branching path that unfolds during the course of the campaign.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–3
Play time
60–180 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Adam Loper Vincent R. Venturella

Artists

1
Will Kirkby

Publishers

1
Snarling Badger Studios

Linked items

No published linked games yet.