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Fortresses & Clans
6.16Draft from shared options to assemble a plan over successive turns.
Draco & Co
5.54Manage cards in hand to time plays, combos, and scoring windows.
Sid Meier's Civilization: The Boardgame
5.60Move forces between areas to control positions and pressure rivals.
Jungle Joust
5.66Bluff, read opponents, and time reveals around hidden information.
Battle: The Game Of Strategy
5.62Maneuver forces across tactical or historical battle maps.
Merlin Zinzin
5.33Coordinate with teammates to solve the game's shared challenge.
Barbacan
5.53Move forces between areas to control positions and pressure rivals.
Sea Kings
5.44Commit presence to key areas and fight for influence where it matters.
Thieves Guild
5.91Coordinate with teammates to solve the game's shared challenge.
Imperator
5.51Move forces between areas to control positions and pressure rivals.
Kasl
5.46Move forces between areas to control positions and pressure rivals.
Plague!
5.46Move goods between locations while optimizing routes and timing.
Seven Card Samurai
5.51Play event cards to drive map pressure and long-term timing.
Joust
5.38Move pieces across a map while planning position and timing.
Den Of Thieves
5.23Bluff, read opponents, and time reveals around hidden information.
Battleboard
5.13Use physical skill and timing to pull off the key moves.
Obscura Tempora
5.40Negotiate deals and shifting promises to improve your position.
Roll Into Town
5.34Mark choices on a sheet to build patterns and complete objectives.
Lübeck
5.32Move pieces across a map while planning position and timing.
Zacrobates
5.49Remember hidden information and use recall to make better choices.
Barons' War
5.32Maneuver forces across tactical or historical battle maps.
Danse Macabre
5.12Manage cards in hand to time plays, combos, and scoring windows.
Pook
5.27Use clues and contradictions to deduce hidden information.