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Thieves Guild box art

Thieves Guild

Players

2-4

Time

?-?

Age

12+

Weight

1.4

Rating

5.91

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Thieves Guild has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to other players' actions. However, there is less emphasis on cooperation in the game.

Replay value

Thieves Guild offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Thieves Guild has a strong replayability score of 8.0.

Luck profile

Thieves Guild has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

As Thief or Bounty Hunter you must brave the war-torn streets of Ladroness and manage your men well beyond the boundaries of this city. As Thief you lead a band of highly skilled and dangerous thieves. Within Ladroness there are shops, a temple and of course a treasury that provide plenty of opportunities for you and your crew to find fortune. On the outskirts of the city are the Gypsies and Black-Markets who are more than willing to trade and deal with you and your gold. In the Outlands your base is hidden well, but beware of Assassins and the ever-present Bounty Hunters! Do you have the skill to lead a veteran team of Bounty Hunters? You control the powerful Knight-Marshal and several other characters you wouldn't want chasing you down. This group is the “Law of the Land”. Their duty: protect the city of Ladroness, its people, travelers and businesses; deal out their own brand of Justice. Chasing down thieves and collecting the bounty wins the game for this bunch. There's plenty of magic in Thieves Guild. You're going to want to arm your thieves or bounty hunters with it. Visit the Witch, the Cleric, the Blacksmith, Gypsies or the Wizard for some powerful magic items. In Thieves Guild the action is fast. You have many choices, so strategy plays a big part. You can hire assassins to surprise your enemy. You can have your enemy cursed by the Cleric or have him bless some of your own men. There's also plenty of hand-to-hand combat. With 18 playing characters in this game you can always squeeze in an extra player as well. The adventures are up to you!

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Credits

Designers

2
Dominique Garay Adam Tozser

Publishers

1
Iron Sun Games

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