Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Obscura tempora is an easy card game settled in the Dark Ages. Each player is a faction that tries to expand his power and starts with a castle and a town.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Trading
Exchange resources, assets, or promises with other players.
Rock-Paper-Scissors
Resolve choices through a circular set of strengths and weaknesses.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Take That
Direct negative effects at selected opponents.
Read the full game description
Obscura tempora is an easy card game settled in the Dark Ages. Each player is a faction that tries to expand his power and starts with a castle and a town. He can add towns and abbeys to his belongings, and also build ports, markets and walls on his towns. Each castle, town, abbey, market and port is worth a money card each turn, but only one per turn can go safely into the castle: the others must be kept in towns and abbeys. Towns can be pillaged and abbeys can change ownership thanks to the action cards: militia, catapults, saracene pirates and bishops. The goal is to reach a certain amount of money, but every turn the choice is between keeping it or spending it to get more action and building cards. The drawings are by Valeria De Caterini, an Italian artist and writer of children books.