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Obscura Tempora box art
Rich game profile

Obscura Tempora

Obscura tempora is an easy card game settled in the Dark Ages. Each player is a faction that tries to expand his power and starts with a castle and a town. He can add towns and abbeys to his belongings, and also build ports, markets and walls on his towns. Each castle, town, abbe...

Players

2-6

Time

?-?

Age

10+

Weight

1.48

Rating

5.40

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good mix of direct and strategic confrontation.

Replay value

Obscura Tempora has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. While the game may not be the easiest to learn, it still offers a good balance between easiness and depth.

Luck profile

Obscura Tempora has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While luck plays a significant role, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Obscura tempora is an easy card game settled in the Dark Ages. Each player is a faction that tries to expand his power and starts with a castle and a town. He can add towns and abbeys to his belongings, and also build ports, markets and walls on his towns. Each castle, town, abbey, market and port is worth a money card each turn, but only one per turn can go safely into the castle: the others must be kept in towns and abbeys. Towns can be pillaged and abbeys can change ownership thanks to the action cards: militia, catapults, saracene pirates and bishops. The goal is to reach a certain amount of money, but every turn the choice is between keeping it or spending it to get more action and building cards. The drawings are by Valeria De Caterini, an Italian artist and writer of children books.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Andrea Angiolino

Artists

1
Valeria De Caterini

Publishers

1
Rose & Poison

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