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Manipulate box art
2018 Ranked #16,669

Manipulate

A political empire-building card game has power seekers establish ventures, make deals, extort rivals, and use favors to amass influence. Illegal favors add damaging skeletons, so hiding scandals becomes as important as gaining power.

Strategy Games Bluffing Card Game Take That Trading

Players

3-6

Play time

60-150 min

Age

13+

Complexity

1.6/5

Rating

7.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Manipulate is a card focused board game which is set in London for 3-6 players. Each player is power hungry and trying to make it in the big city.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Manipulate is a card focused board game which is set in London for 3-6 players. Each player is power hungry and trying to make it in the big city. You win by having the most “Power” at the end of the game. But you need to watch out; everyone else has their own agenda too. You each have an identity; Media Mogul, Tech Entrepreneur, Politician, Criminal Mastermind, Corrupt Copper or Celebrity. Just like in real life you will all be colluding and stabbing each other in the back. Similarly, you will all have "Skeletons" in your closet, representing your scandalous and misspent past. Starting with a “chicken feed” salary of £100k, a few “Favours” in your pocket and ideas for new “Business Ventures” you build up a shady empire; from newspapers to apps and record labels to gambling rackets. As well as earning you more cash, each Venture gives you more Power while you control it. As a bonus, Ventures that are related and colour coded to your identity give you extra Power. For example, the Media Mogul will seek to own the Daily Hate Newspaper. As well as setting up Ventures, players take turns to make deals, extort enemies and use “Favours” to attack rivals or give themselves a boost. The game also allows for bluffing with Favours, which is one way to manipulate the situation to your advantage. They say the road to Power is paved with good intentions and some Favours offer a shadier path. If a Favour is illegal, like arms dealing or expenses fraud, playing this card will cause you to receive a "Skeleton" in your closet. These must be closely guarded as if uncovered, can cause you to lose Power. Build an empire and amass Power by manipulating your rivals...

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
60–150 min
Age
13+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

2
Henry Piechoczek Josh Smith

Artists

1
Laura Payne

Publishers

1
Walrus Ventures

Linked items

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