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Afternova box art

Afternova

Players

3-6

Time

30-60

Age

12+

Weight

1.82

Rating

6.93

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Afternova has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Afternova has a high variability gameboard, with different experiences offered each time it is played. The presence of expansions adds to the replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Afternova scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, making it accessible to a wide range of players. Overall, Afternova has a good replayability score of 7.9.

Luck profile

Afternova has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Afternova strikes a good balance between luck and strategy.

Overview

A nearby solar system has been obliterated by a supernova. Now is your time to move in and extract the valuable resources from its unstable planets — but these jobs are too dangerous to do alone, so send in teams of Hired Paws and form uneasy truces with your rivals to come away with the best loot. Afternova is a strategic negotiation game for 3-6 players. Score victory points by collecting fragments shown on your blueprints to build ship upgrades. When a player completes 6 of blueprints, the game ends and the player with the most victory points wins. On your turn, you may either take 3 cards from the market or extract fragments from a planet. When performing a Market action, you can take any combination of Blueprint and Hired Paw cards. Blueprints are needed to score points, but they also grant special abilities. Hired Paws have different skill sets, so you'll need a variety of Hired Paws to Extract, or help other players Extract. The core of the game is negotiating during an Extract action. When performing an Extract action, you often don't have all the Hired Paws needed to meet the planet's requirement, so you'll likely need to team up with other players to split the work and the rewards. —description from the designer

Editions

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Credits

Designers

2
Jeff Chin Andrew Nerger

Artists

1
Jeff Chin

Publishers

1
Road To Infamy Games (R2i Games)

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