Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Players
2-7
Time
?-?
Age
8+
Weight
1.43
Rating
6.03
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Tenno offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Tenno has a strong replayability score of 7.85 out of 10.
Tenno has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Description from the publisher: The Japanese clans are lost without the tenno's favor. In the card game Tenno, a clan that is able to capture many rivals improves its prestige at court and can strengthen its influence. Players provoke fights and attack each other tactically. Man against man, card against card: Who is the next to compete, and who has been clandestinely replaced during the game?
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