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Super Hack Override box art
2016 Ranked #20,678

Super Hack Override

This card-swapping hacking game has players breach facilities, gain cred, and become Supreme Super Hacker by reaching the target or surviving last. Protection cards shield a plan, but jail and proxy swaps make every advantage vulnerable.

Card Game Memory Player Elimination Theme: Hackers

Players

2-6

Play time

10-20 min

Age

8+

Complexity

1.25/5

Rating

5.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It is far in the distant future: the year 2000.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It is far in the distant future: the year 2000. As the visionaries of the 1980s predicted, all facets of life from the government's most secretive mainframes to the local power grid and even your humble screen door are connected together and just waiting for hackers to break into them to prove they are the best of the best. Vying with each other for the most epic hacks and constantly striving to stay one step ahead of the authorities, hackers wage secret cyberbattles unknown to the average user. Super Hack Override is a fast-paced card swapping card game to determine the next Supreme Super Hacker. Show off your hacking skills and prove that you have what it takes to be the next Supreme Super Hacker by proxy swapping your way to victory. Shield yourself from your opponents by using protection cards, hack into government facilities to get the most points, all while avoiding Hacker Jail! Win by getting to a certain amount of cred based on the number of hackers playing or by being the last hacker standing. The game features play for 2-6 players in 10-20 minutes. The game consists of 25 cards that comprise 11 different hacks, each of whom provide either protection, the power to proxy swap, or are government facilities.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
10–20 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Carla Kopp Nick Kopp

Artists

1
Brian Scott Walker

Publishers

1
Weird Giraffe Games

Linked items

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