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Wicked Apples box art

Wicked Apples

Players

2-5

Time

10-15

Age

12+

Weight

1.67

Rating

6.43

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Wicked Apples has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Wicked Apples provides a fresh and engaging experience with high replayability.

Luck profile

Wicked Apples has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy.

Overview

Wedged somewhere between strategy and chaos lies Wicked Apples. Players must use bluffing, memory and a little luck as they to devour 20+ unique apples, while trying to avoid the Wicked ones. Read your opponents, take calculated risks and hope you choose right for your final bite. Be the last player not to eat a Wicked Apple to win. Wicked Apples is a small deck game that's easy to learn and quick to play. It's perfect for on the go gaming.

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Editions

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Credits

Designers

1
Robert Fowler

Artists

1
Robert Fowler

Publishers

1
(Self-Published)

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