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Wizard Thieves box art

Wizard Thieves

Players

2-4

Time

10-20

Age

8+

Weight

1.67

Rating

8.39

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, Wizard Thieves has a strong replayability score of 7.79.

Luck profile

Wizard Thieves has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

Based on the classic card game Egyptian Rat Screw, Wizard Thieves is a fast paced, reflex sharpening card game of unruly magic and treasure snatchery! Players take turns revealing Loot cards from their Decks, building the Pot up bigger and bigger until somebody claims it. This happens either when a Grab Challenge or a Treasure Challenge comes into play - Grab Challenges being initiated when certain patterns of treasures get played into the Pot, and Treasure Challenges whenever someone reveals a Treasure card, giving the following player a set number of chances to reveal another before the Pot is taken. Winning a Pot, however, does not mean winning the game! For that you must either collect all of the Loot available in game, or hang on to what you got until everyone else is eliminated by The Curse. Use your wits, speed, and a variety of Magic Items to out-thief your fellow wizard cohorts, but be careful not to try and steal the Pot when you're not supposed to, or you will become cursed, and run the risk of being knocked out of the game! -description from designer

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Credits

Designers

1
Jeremy Rozenhart

Artists

1
Jeremy Rozenhart

Publishers

1
(Self-Published)

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