allboardgames.com
Stroop box art
2017 Ranked #8,381

Stroop

A real-time observation game has players match cards by visual qualities while racing to empty their decks. Reversing the matching rule in the second round turns familiar perceptions into a fresh source of mistakes.

Action / Dexterity Card Game Pattern Recognition

Players

2-4

Play time

10-15 min

Age

8+

Complexity

1.71/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Stroop is a real-time observation game based on the psychological Stroop Effect, which is a phenomenon caused by different functions of the brain interfering with one another. The cards in Stroop each display a single word.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Stroop is a real-time observation game based on the psychological Stroop Effect, which is a phenomenon caused by different functions of the brain interfering with one another. The cards in Stroop each display a single word. The words are printed in several colors (black, red, blue, and yellow), sizes (big and little), and styles (hollow and solid), and they have different numbers of letters (three, four, five, and six). The challenge is to read one word and quickly match it with the description of another word — without regard to what the second word says. In the first round of the game, players are dealt an equal number of cards, and a card is turned face-up in the center of the table, forming the base of a pile. Players then race to find a card in their deck that the center card describes, and place this on top of the pile, changing the center card. Play continues until one player runs out of cards. The second round of the game is similar to the first, except that the rule for eligible cards to play is reversed: now a card may be played only if its text describes the qualities of the card in the center. The player with the fewest cards remaining wins.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
10–15 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Jonathan Chaffer

Artists

3
Josh Cappel Christopher Kirkman Ma?gorzata Wójcicka

Publishers

1
Grand Gamers Guild

Linked items

No published linked games yet.