Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A very introductory level wargame, kind of a "Stratego meets Tactics II." The object is to eliminate the opponent's HQ unit. Different eras are represented by changing the values and abilities of each unit.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
A very introductory level wargame, kind of a "Stratego meets Tactics II." The object is to eliminate the opponent's HQ unit. Different eras are represented by changing the values and abilities of each unit. The counters are labeled with standard NATO insignia. Depending on which era is being played, there will be different numbers and types of the counters and their individual capabilities are geared towards that era. Terrain is added through overlay counters that are placed on the mapsheet. Each half of the board is a mirror image of the other, set up with the same number and configuration of terrain overlays.