Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
MicroHistory #4 in the Metagaming MicroHistory series is a two-player game of Viking raids in the 10th century. Rules allow for plunder, capture, berserker, torching, leaders, missile combat, and a special Divine Wrath provision for the clergy.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
MicroHistory #4 in the Metagaming MicroHistory series is a two-player game of Viking raids in the 10th century. Rules allow for plunder, capture, berserker, torching, leaders, missile combat, and a special Divine Wrath provision for the clergy. Includes one rules booklet, map, counters and die.