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Petits Meurtres & Faits Divers
6.96Use clues and contradictions to deduce hidden information.
Stonewall In The Valley
7.76Maneuver forces across tactical or historical battle maps.
Axis & Allies Miniatures
6.51Play event cards to drive map pressure and long-term timing.
Fallout: Wasteland Warfare
7.89Coordinate shared actions while clues or threats pressure the group.
In Vino Morte
6.72Use clues and contradictions to deduce hidden information.
Peloponnesian War
7.48Play linked scenarios where mission goals shape each session.
Prey Another Day
6.91Use clues and contradictions to deduce hidden information.
Dak2: The Campaign In North Africa, 1940-1942
8.33Maneuver forces across tactical or historical battle maps.
Rock The Beat
6.28Use physical skill and timing to pull off the key moves.
Complots
6.82Use clues and contradictions to deduce hidden information.
Attribute
6.35Make decisions quickly while the game unfolds in real time.
Bastogne: Screaming Eagles Under Siege 18-27 Dec' 44
7.37Maneuver forces across tactical or historical battle maps.
World At War: Blood And Bridges
7.57Maneuver forces across tactical or historical battle maps.
Triumph Of Chaos
7.60Maneuver forces across tactical or historical battle maps.
Reluctant Enemies: Operation Exporter
7.94Maneuver forces across tactical or historical battle maps.
A Victory Denied: Crisis At Smolensk, July-september, 1941
7.30Maneuver forces across tactical or historical battle maps.
Outside The Scope Of Bgg
6.74
Gambit 7
6.74Bluff, read opponents, and time reveals around hidden information.
Soviet Dawn: The Russian Civil War, 1918-1921
7.08Play event cards to drive map pressure and long-term timing.
Freedom In The Galaxy: The Star Rebellions, 5764 Ad
6.73Move forces between areas to control positions and pressure rivals.
Antidote
6.30Use clues and contradictions to deduce hidden information.
Across 5 Aprils
7.03Maneuver forces across tactical or historical battle maps.
Successors (first/second Edition)
7.04Play event cards to drive map pressure and long-term timing.
Time Bomb Evolution
6.82Use clues and contradictions to deduce hidden information.