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Petits Meurtres & Faits Divers box art

Petits Meurtres & Faits Divers

Players

4-7

Time

?-?

Age

12+

Weight

1.76

Rating

6.96

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Petits Meurtres & Faits Divers has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Petits Meurtres & Faits Divers has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Petits Meurtres & Faits Divers provides a fresh and engaging experience that can be enjoyed multiple times.

Luck profile

Petits Meurtres & Faits Divers has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The inspector is trying to find out the murderer by doing several interrogations. Each player has one minute to explain why he isn't the murderer. He must say three words that are written in his book - all the innocents have the same three words they MUST use, but the murderer has three different words. The murderer is trying to pose as innocent by finding and using their three words, while the innocent players are trying to use the murderer's words to appear guilty.

Editions

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Credits

Designers

1
Hervé Marly

Artists

1
Ingo Anlauff

Publishers

2
Asmodee Pro Ludo