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El Club De Los Martes box art
2007 Ranked #8,814

El Club De Los Martes

A narrative deduction game has armchair detectives question a host and reconstruct a mystery within an hour. Information costs money and failed solutions can benefit rivals, blending cooperation with personal competition.

Thematic Games Bluffing Deduction Acting Betting and Bluffing

Players

3-6

Play time

Not listed

Age

14+

Complexity

2.04/5

Rating

7.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Tuesday Club Murders (El Club de los Martes) is formed when the host, is entertaining friends and they decide that each should tell a story of a mystery, without revealing the answer, so that the others can try to guess the outcome.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Tuesday Club Murders (El Club de los Martes) is formed when the host, is entertaining friends and they decide that each should tell a story of a mystery, without revealing the answer, so that the others can try to guess the outcome. It is felt that with their combined skills and variety of individual experience, they will be able to solve the problems presented. The players try to reconstruct the crime by asking, guessing and fiddling about. =======How would it be if we formed a Club? What is today ? Tuesday? We will call it The Tuesday Night Club. It is to meet every week, and each member in turn has to propound a problem. Some mystery of which they have personal knowledge, and to which, of course, they know the answer. Let me see, how many are we? One, two, three, four, five. We ought really to be six... (Joyce Lempriére) From this conversation in Agatha Christie’s book ‘The Tuesday Club Murders’, a series of great detective stories come up, where perceptive characters rival Miss Marple, who teachs them a real lesson of shrewdness, explaining with talent and with all kind of misteries, no matter how strange or complicated they may be. This game is exactly that: a narrative game based on the classic detective stories. A group of five players cooperate and compete to solve a mistery proposed by a sixth player, known as the host, trying to emulate Sherlock Holmes himself, from Arthur Conan Doyle’s books. Host and players find themselves entwined in a complicated game of cat and mouse, where the first one propose a mysterious enigma and the others must solve it by racking their brains. For a length of an hour, as that is the time limit to solve the mistery, an intense (intellectual) battle is fought, where the host challenges the rest of the members of the Tuesday Club to find a solution that almost never is near or within reach. The armchair detectives will have to use in a creative way the clichés with which their dramatic characters have been defined, and they will have to make the appropriate questions in order to find the solution. Therefore, this is a game that puts the perceptiveness, intuition, and above all the logical and deductive intelligence of the participants to test. The constant interactivity among the players, the creation of intelligent questions with shrewdness, wit and creativity, and the dynamism of the intrigue make ‘El Club de los Martes’ a perfect game to spend an hour of fun with family or friends. El Club de los Martes is many games in one. =======A narrative game of deduction and logic. All players are armchair detectives meeting every Tuesday to engage on some crime solving. A host presents the case and in turns each player can ask questions and use his or her special abilities to gather more information. Asking questions and gathering information cost money -every player starts the game with 15 pounds - paid to a common pool. Proposing a solution is very expensive and other players may benefit economically from you failures. Only one player may win, but the solution relies on the information gathered by the whole group with certain cooperatives aspects. If no detective solves the crime after one hour, nobody wins. The player with the “first player” token has the advantage because she starts every round; but if that player passes, she loses the token that goes to the next player. Based in novel "The Tuesday Club Murders" by Agatha Christie. Rules one are available in Spanish language.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
60 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
José Carlos de Diego Guerrero

Artists

4
Cecilia Jos Javier Charro Martinez Jaime García Mendoza Sidney Paget

Publishers

2
conBarba Nosolorol Ediciones

Linked items

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