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Triumph Of Chaos box art
Rich game profile

Triumph Of Chaos

Similar to other card driven strategic games, players assume role of political and military commander of their respective (RED and WHITE) forces in this epic struggle of the Russian Civil War. Three phases in a turn: Political, Action and Logistics. During the Political Phase, pl...

Players

2

Time

?-?

Age

12+

Weight

4.36

Rating

7.60

Should this hit the table?

Quick read before the metadata.

The final interaction score for Triumph of Chaos is 7.5 out of 10, indicating a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The final interaction score for Triumph of Chaos is 7.5 out of 10, indicating a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Replay value

Triumph of Chaos offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Triumph of Chaos has a solid replayability score of 7.85.

Luck profile

The final luck score for Triumph of Chaos is 5.67. The game has a moderate randomness impact, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and luck.

Overview

What ABG knows about this game

Similar to other card driven strategic games, players assume role of political and military commander of their respective (RED and WHITE) forces in this epic struggle of the Russian Civil War. Three phases in a turn: Political, Action and Logistics. During the Political Phase, players try to gain control of the 18 factions (Finland, Estonia, Latvia, Lithuania, Poland, Belarus, West Ukraine, Ukraine, Makhno, Transcaucasia, Asktrakhan, Khiva, Turkistan, Central Powers, Czech Legion, Britain, France, USA) using Political Cards. Players are forced to make difficult trade-offs between expending resources in the Political Phase vs the Action Phase and attempting to influence one faction at the expense of others. Players utilize a shared deck of 66 Political Cards. During the Action Phase, players use Action Cards to conduct operations (activating a space for combat or movement), take replacements, place reinforcements, make strategic moves, seize initiative in combat, gain diplomatic traction with the factions or implement special operations. Leaders have these capabilities including exploitation, reinforcing battles, withdrawing, counter-attacking and conducting multi-space attacks. Players are forced to make difficult decisions thwarting threats and capitalizing on opportunities. Each player has their own deck of 55 Action Cards. Additionally, a deck of 44 Leader Cards (for a combined total of 220 ToC Cards) provide historical details regarding the various personalities in the game. During the Logistics Phase, players rebuild/repair units, determine if various factions withdraw from the combat, check for the effect of In-Fighting within the RED and WHITE camps, check for attrition, purchase political influence, buy leaders and check for victory.

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Credits

People and publishers

Designers

1
David Dockter

Artists

1
Terry Leeds

Publishers

1
Clash of Arms Games

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