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Bastogne: Screaming Eagles Under Siege 18-27 Dec' 44 box art
2009 Ranked #4,345

Bastogne: Screaming Eagles Under Siege 18-27 Dec' 44

This World War Two wargame has commanders fight the defense of Bastogne during the Battle of the Bulge. Besieged forces and a narrow time frame make every move count.

Wargames Wargame World War II Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

?+

Complexity

2.63/5

Rating

7.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Bastogne: Screaming Eagles Under Siege,18-27 Dec '44, is the thirteenth game is the Standard Combat Series. This game covers the defense of the little crossroads town of Bastogne from 18 December to 26 December 1944.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bastogne: Screaming Eagles Under Siege,18-27 Dec '44, is the thirteenth game is the Standard Combat Series. This game covers the defense of the little crossroads town of Bastogne from 18 December to 26 December 1944. It is not a game about the whole Ardennes Offensive, but rather a close-up look at the actual perimeter battle to protect the town and the mechanized delaying actions leading into it. The map only extends as far east as Longvilly and north to Noville at 400m per hex. Each turn is a day, units are generally companies. Bastogne comes with special rules for road marching, Team SNAFU, barrages, and air strikes - but is built around a quick-to-play, simple-to-learn framework. Bastogne has three scenarios: an introductory scenario covering the Battle for Noville, a medium-sized one covering the Battle for Longvilly, and the withdrawal of Team Cherry plus the counterattack by the 501st Airborne Regiment, and the campaign game itself covering the whole action in a jam-packed 10 turns. A number of variants have been provided so you can experience the game over and over looking at fresh insights. Game Scale: Game Turn: One day Hex: 400 meters Units: Platoon to Battalion Players: 2 (suitable for solitaire play) Playing Time: 4+ hours Complexity: Low Solitaire Suitability: High

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
300 min
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Dean Essig

Artists

2
Nicolás Eskubi Dean Essig

Publishers

1
Multi-Man Publishing

Linked items

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