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Take A Seat
7.04Mark choices on a sheet to build patterns and complete objectives.
Burning Suns
7.11Commit presence to key areas and fight for influence where it matters.
Noxford
6.14Place tiles carefully to build spatial scoring patterns.
Mint Tin Mini Apocalypse
7.01Make decisions quickly while the game unfolds in real time.
Avignon: A Clash Of Popes
6.17Commit presence to key areas and fight for influence where it matters.
Florence
6.99Commit presence to key areas and fight for influence where it matters.
Ventura
6.31Place tiles carefully to build spatial scoring patterns.
Brides & Bribes
6.95Build a deck or pool that turns small actions into stronger combos.
Kigi
6.27Place tiles carefully to build spatial scoring patterns.
Eriantys
6.44Commit presence to key areas and fight for influence where it matters.
Sea Dragons
7.77Cover spaces on a grid to build a spatial scoring plan.
Architectura
6.05Place tiles carefully to build spatial scoring patterns.
Winterborne
6.97Build a deck or pool that turns small actions into stronger combos.
Blood Feud In New York
6.12Negotiate deals and shifting promises to improve your position.
For Crown & Kingdom
6.68Commit presence to key areas and fight for influence where it matters.
Mecanisburgo
6.53Place workers to claim actions and turn resources into plans.
Beta Colony
6.61Place tiles carefully to build spatial scoring patterns.
Grandbois
6.69Place tiles carefully to build spatial scoring patterns.
Saga Of The Northmen
7.23Commit presence to key areas and fight for influence where it matters.
Oilfield
6.82Place workers to claim actions and turn resources into plans.
Phraya
7.57Build a deck or pool that turns small actions into stronger combos.
Kontor
5.96Cover spaces on a grid to build a spatial scoring plan.
Khan
6.31Commit presence to key areas and fight for influence where it matters.
The Scarlet Pimpernel
6.78Place workers to claim actions and turn resources into plans.