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Kigi box art

Kigi

Players

2-5

Time

?-?

Age

10+

Weight

1.24

Rating

6.27

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance of direct and strategic confrontation. Requires frequent attention to other players' actions but does not heavily emphasize cooperation.

Replay value

Kigi has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is also favorable, and the game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it still offers a reasonable balance between ease of learning and depth of gameplay.

Luck profile

Kigi has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A wealthy patron commissions a lovely landscape mural, hiring the greatest (and most competitive) painters in the world... you! Interfere with each other’s paintings and compete to win the world’s greatest treasure: Points! On your turn, draw a card from the central display. If it is a Commission card, keep it at your side for scoring at the end of the game. If it is a tree card, you may add it to any player's tree. If you make a contiguous limb of cards sharing one or more features, you score 1 point for each instance of those features in that contiguous group. If you score more than 10 points in a turn, remove the scoring cards and the owner of the tree collects them as "pruned" branches. Then reveal a new card in the central display. If there are ever three Commissions in the display, discard them all and replenish the display with three new cards from the deck.

Editions

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Credits

Designers

1
Daniel Solis

Artists

1
Daniel Solis

Publishers

4
GameField Kudu Games Shanghai Creative Tree Cultural Spreading Co. LTD. Smart Play Games