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890 Anno Domini box art

890 Anno Domini

Players

2-4

Time

?-?

Age

10+

Weight

1.67

Rating

7.11

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

890 anno domini has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the presence of impactful expansions and deep strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging gameplay experience.

Luck profile

The final luck score for 890 anno domini is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

890 A.D. is a game of placing tiles among the sunny fields of lavender of Provence. As protectors of these lands, you will gain points by raising the defenses in your dominion against the raids of the Moors! You only have 8 rounds to make your lands thrive by the construction of buildings and crops, calling allies back... or ending up in ruins! As nobles, you have your castle and your dominion, a territory where you can build fortifications, religious buildings, inns and crops of different types. Your prosperity also depends on the possibility of calling to you specialists, other nobles or prominent people who can guarantee you special favors and abilities. Carefully plan your moves and create rows of lavender fields, poppies, olive trees and wheat, and redeem the opportunity to call to you a new character under the banners corresponding to the colors of your crops, remembering that, once filled, your dominion’s grid cannot be altered in any way. The interaction with other players is all on the board: tactical choices of the right tiles, the abilities of certain characters that will allow you to move smart and effective (like stealing coins from other players or trading cards that might be interesting for your game strategy!)... all this to avoid the fury of the Saracens, that are always in ambush, and if any of you will be struck by this misfortune... others could take advantage! —description from the publisher

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Credits

Designers

1
Emanuele Briano

Artists

1
Jules Dubost

Publishers

1
GateOnGames

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