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Psychological Warfare
5.93Manage cards in hand to time plays, combos, and scoring windows.
Shadow Era
5.81Manage cards in hand to time plays, combos, and scoring windows.
The Curse Of Misfortune Lane
6.59Build a deck or pool that turns small actions into stronger combos.
Frenzy
5.61Make decisions quickly while the game unfolds in real time.
Herocard Cyberspace
6.29
Gridiron Fantasy Football
6.11Compete for contested options while managing cost and timing.
Moby Dick, Or, The Card Game
5.64Build a deck or pool that turns small actions into stronger combos.
Kemomimi Panic
6.14Use clues and contradictions to deduce hidden information.
Doomseeker
5.68Bluff, read opponents, and time reveals around hidden information.
Nightlight
6.01Coordinate shared actions while clues or threats pressure the group.
Grimmoir
5.69Build a deck or pool that turns small actions into stronger combos.
Role Quest
8.11Use clues and contradictions to deduce hidden information.
Fleecing Olympus
6.80Bluff, read opponents, and time reveals around hidden information.
Horus Heresy (2003)
5.90Draft from shared options to assemble a plan over successive turns.
In The City: Origins
5.87Draft from shared options to assemble a plan over successive turns.
Rat Trap
6.02Use clues and contradictions to deduce hidden information.
Igor: The Mad Scientist's Lament
5.69Place tiles carefully to build spatial scoring patterns.
Foe Hunters
6.41Build a deck or pool that turns small actions into stronger combos.
Charmed And Dangerous: The Sisters Grimm – Base Set
6.35Coordinate with teammates to solve the game's shared challenge.
Roadkill Rivals
6.11Manage cards in hand to time plays, combos, and scoring windows.
Hunting Party
5.70Manage cards in hand to time plays, combos, and scoring windows.
Alkemia
7.32Move pieces across a map while planning position and timing.
Gobblin' Goblins
6.68Collect matching sets while timing when to score or trade them.
District-z
5.83Move forces between areas to control positions and pressure rivals.