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Herocard Cyberspace box art

Herocard Cyberspace

Players

2-4

Time

?-?

Age

12+

Weight

1.5

Rating

6.29

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Herocard Cyberspace has a high replayability score due to its strong variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

Herocard Cyberspace has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

From the website: "In the future, control collective neural network is the center of power. Using an arsenal of programming tricks, firewalls, links, hacking, and sabotage, elite jackers battle in a turf war for dominance. This is Cyberspace. Cyberspace is a dynamic two to four player HeroCard game" This game uses the HeroCard system which has the same core conflict resolution rules for all the games that use it.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
David Kennerly

Publishers

1
TableStar Games

Linked items

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