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Deathbot Derby box art
Rich game profile

Deathbot Derby

Long ago, disgruntled fans mourned the cancelation of their favorite robot fighting T.V. show, and took to the underground. Void of caution or regard for public safety, contenders began to build incredible machines of destruction and pit them against each other in one on one deat...

Players

2-4

Time

15-30

Age

13+

Weight

1.5

Rating

7.19

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high degree of variability, strategic depth, and adaptability to different player counts. While it may take some time to learn, the potential for discovering new tactics and the availability of expansions contribute to its replay value.

Luck profile

The final luck score for Deathbot Derby is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Long ago, disgruntled fans mourned the cancelation of their favorite robot fighting T.V. show, and took to the underground. Void of caution or regard for public safety, contenders began to build incredible machines of destruction and pit them against each other in one on one death matches. And so was born... The DeathBot Derby! In DeathBot Derby players build their bots using a quick card drafting mechanism and then face off in an ever changing arena. They will have to strategically move and attack their opponent to gain the tactical advantage. The winning DeathBot goes home a champion, and the loser goes back to the scrap heap they came from.

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Editions

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Credits

People and publishers

Designers

1
Zachary Connelly

Artists

1
James Groeling

Publishers

1
Royal N. Games

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