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Robot Royale box art

Robot Royale

Players

2-4

Time

10-30

Age

7+

Weight

2

Rating

7.04

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Robot Royale has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Robot Royale has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Robot Royale has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy.

Overview

Robot Royale is a tile-based strategic combat game for 2-4 players. Players aim to claim victory through moving and positioning their robots and rotating tiles to trap and destroy their opponents, scoring points each time they do. Robot Royale has core mechanics that are easy to learn and quick to play, but is also robust enough to have tactical depth and encourage competitive play. The game has a very high replay value due to the interchangeable tile layouts and the choices made during play. In Robot Royale, each player controls a robot who is seeking to hunt down opposing robots and destroy them, claiming victory. This is achieved simply by drawing line of sight to an opposing robot during their turn. The arena however is designed to make this difficult, 16 square tiles each comprised of four spaces with walls and falling floors restricting the robots' movement. Players move their robot in straight lines and rotate tiles to change the layout of the arena to their advantage, creating routes to allow them to destroy another robot or limiting an opponent’s possible moves and trapping them. Another feature of the arena is that once a robot leaves a space it falls away leaving a space that cannot be occupied. As the game progresses these spaces reduce the robots’ possible moves, forcing them together into a final showdown. A game of Robot Royale is won when a player reaches their goal, three points in an average game. —description from the publisher

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Credits

Designers

1
Paul Brook

Artists

1
Liam Kirkman

Publishers

1
East Street Games

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