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Sector 6 box art

Sector 6

Players

1-6

Time

30-60

Age

8+

Weight

2.17

Rating

6.01

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Sector 6 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Sector 6 has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. Sector 6 adapts well to different player counts without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Sector 6 has a strong replayability score of 7.85.

Luck profile

The final luck score for Sector 6 is 6.333. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Sector 6 is an abstract strategy game for 1 to 4 players, with a playing time of 30 minutes. Each player controls two prisoners as they make their way through the winding labyrinth of a space prison, trying to collect enough oxygen to survive while denying their opponents the same. The goal is to collect as many points as possible (represented by oxygen tiles of different colors and values), located inside a maze formed by hexagonal tiles. Players must move across the maze and collect the points before their opponents. The game has two phases: construction and competition. In the construction phase, players take turns placing tiles and creating the the board (maze). Then the competition phase begins, where players move around the maze attempting to collect more points (oxygen) than their opponents. Where players place their tiles is of utmost strategic importance in the construction phase: Sector 6´s building system allows strategic planning while the maze is being created. In the absence of a predefined configuration, each game takes place on an entirely new board. There are essentially an infinite amount of setup configurations which allows for high replay value. But building a good maze and moving quickly will not be enough to achieve victory. During the game, Sector 6's maze will be in constant motion, as players can rotate the tiles, thereby changing the layout of the maze, potentially allowing players to block their opponents or create new pathways to reach the points faster. So it won't be the fastest player who wins, but the one who learns how to best use the intricacies of the maze to their own advantage and to the detriment of their opponents!

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Editions

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Credits

Designers

2
Jaime González García Wah! Studio

Artists

2
Jaime González García Wah! Studio

Publishers

1
Draco Ideas

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