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Cappuccino box art
2013 Ranked #6,729

Cappuccino

This abstract stacking game has players capture adjacent coffee-cup stacks only when their own stack is tall enough. Controlling the top cup determines ownership, while isolating groups lets players remove and claim them.

Abstract Abstract Strategy Enclosure Grid Movement Category: Combinatorial

Players

2-4

Play time

10-20 min

Age

8+

Complexity

1.24/5

Rating

6.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Cappuccino, players use stacks of coffee cups to capture other players' coffee cups. Cappuccino features 64 beautiful plastic coffee cups in four different colors, with each player owning one color.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Cappuccino, players use stacks of coffee cups to capture other players' coffee cups. Cappuccino features 64 beautiful plastic coffee cups in four different colors, with each player owning one color. At the start of the game, place all the cups face down on the table, shuffle them, then group them together. On a turn, a player can capture a stack that's adjacent to one of his own stacks as long as his stack is the same height as or taller than the adjacent stack. As long as a player's color stays on top of the stack, he controls that stack. If one or more stacks are isolated from the main group and all of these stacks are controlled by the same player, he can take possession of them, removing them from the game. When all the cups have been captured, players stack all of the cups they captured and whoever has the highest stack wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
10–20 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Charles Chevallier

Publishers

1
Matagot

Linked items

No published linked games yet.