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Twisty box art

Twisty

Players

2-4

Time

20-30

Age

8+

Weight

1.5

Rating

7.07

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Twisty has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Twisty has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Twisty has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

A strategic game about collecting cubes, while jumping across the board that changes from game to game. The board consists of 49 squares, on 44 of those squares is placed wooden counters, which either contains a coloured cube or special jump allowance. Players get 7 coloured counters, which they place in front of them, which indicates in what order they have to pick up the coloured cubes. On a players turn they have to jump their game piece like a horse in chess, and either pick up the cube, if it's the next in their line, leave the cube, or do the special jump on the counter. Player can also steal cubes from the other players, as long as it's the next in their line, unless those cubes are safe. Whoever manages to pick up all 7 cubes and end their turn in the middle square wins the game.

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Credits

Designers

1
Faouzi Boughida

Artists

1
Regis Lejonc

Publishers

1
Djeco

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