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Sensor Ghosts box art
Rich game profile

Sensor Ghosts

Sensor Ghosts is a cooperative moving maze and hidden information puzzle for 1-4 players. Sensor Ghosts is set immediately after Assembly, however it's a completely new game and doesn't require any prior knowledge of Assembly. Story: You have escaped both the virus ridden space s...

Players

1-4

Time

20-30

Age

10+

Weight

2

Rating

6.74

Should this hit the table?

Quick read before the metadata.

Sensor Ghosts has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Sensor Ghosts has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Sensor Ghosts has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Sensor Ghosts has a moderate level of luck involved in the game. While random elements like dice rolls or card draws do have a notable impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role in Sensor Ghosts.

Overview

What ABG knows about this game

Sensor Ghosts is a cooperative moving maze and hidden information puzzle for 1-4 players. Sensor Ghosts is set immediately after Assembly, however it's a completely new game and doesn't require any prior knowledge of Assembly. Story: You have escaped both the virus ridden space station and the clutches of the station’s computer. You must now make your way back to Earth in the midst of a large meteor storm but something seems to be messing with your sensors and not everything is as it seems. Did you build the ship incorrectly or has the computer somehow got on board and is now trying to thwart your escape? And can you collect a sample en-route to assist with the creation of the vaccine? Navigating through the ongoing meteor storm requires planning, strategic thinking and perhaps even a bit of risk taking, however not everything is as it seems. Working alone or with your fellow escapee, you must use your fuel wisely else you will become stranded in the Earth’s upper atmosphere, or worst, blown up by a meteor impact. —description from the publisher

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Credits

People and publishers

Designers

2
Janice Turner Stu Turner

Publishers

1
Wren Games

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