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End Of The Trail box art

End Of The Trail

Players

1-4

Time

20-40

Age

10+

Weight

1.83

Rating

6.68

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players and offers a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, End of the Trail has a strong replayability score of 7.85.

Luck profile

The final luck score for End of the Trail is 5.67. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

End of the Trail is a competitive card game for 1-4 prospectors and fortune seekers. Players manage a hand of cards to secure transportation, prospect land, and take a shot at winning a title to more land at the poker table. Cards have three uses, each corresponding to a particular phase of the game: to prospect land tiles and discover how much gold a claim will produce, to collect and play cards that build a good poker hand, and to purchase additional cards in auction to help with prospecting, poker, or both. Prospecting land is a risky business. Players must choose their cards carefully, as they have limited chances to discover the most bountiful sources of gold. Each time they play a card and peek at a land tile, they must decide if they will stake a claim, placing their prospector’s tent, or if they will press their luck and try to find a better claim. But if a new land tile that they peek at produces less gold than their most previous inspected tile, the player’s luck has run out, and they are forced to accept the less bountiful claim. In the California Gold Rush, fortunes were won and lost at the poker table. At the end of each round, players must select two of the cards they played for prospecting and add them to the stud poker hand in front of them on the table. At the end of the game, players reveal their poker hands. The player with the best poker hand wins another claim, placing their fourth and final prospector’s tent on a land tile. At the end of the game, all hidden values are revealed and players add up the gold of their various claims. The player with the most gold wins. —description from the publisher

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Mike Hinson

Artists

2
Royce Banuelos Peter Wocken

Publishers

1
Elf Creek Games

Linked items

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