Table feel
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game.
Story: An evil king has burned all fairy tale books. Only one is left, and its sheets have been shredded and scattered in an enchanted garden. Now the players must hurry and find the matching pieces, and leave the garden with them, before the king returns. Play: At any time, thre...
Players
2-4
Time
20-30
Age
5+
Weight
2
Rating
6.34
Should this hit the table?
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game.
The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Save the Treasure of Fairy Tales has a strong replayability score of 8.0.
Save the Treasure of Fairy Tales has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Story: An evil king has burned all fairy tale books. Only one is left, and its sheets have been shredded and scattered in an enchanted garden. Now the players must hurry and find the matching pieces, and leave the garden with them, before the king returns. Play: At any time, three book tiles are visible, the others are hidden below garden tiles. The player in turn may move up to two garden tiles (or rows of tiles). If there are two matching fairy tale pages visible after this move, he can collect this tale. If he doesn't find a match, the king moves one step. In addition, the player can move his pawn to an adjacent garden tile, or out of the garden if at the gate (but in this case, he can't collect any more tales). Goal: The players must find as many tales as possible (preferably all), and leave the garden. If the king finishes his track, and there are still players left in the garden, all players lose.
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