Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Story: An evil king has burned all fairy tale books. Only one is left, and its sheets have been shredded and scattered in an enchanted garden.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Set Collection
Gather related items that become more valuable when scored together.
Memory
Remember previously revealed information, positions, or sequences.
Read the full game description
Story: An evil king has burned all fairy tale books. Only one is left, and its sheets have been shredded and scattered in an enchanted garden. Now the players must hurry and find the matching pieces, and leave the garden with them, before the king returns. Play: At any time, three book tiles are visible, the others are hidden below garden tiles. The player in turn may move up to two garden tiles (or rows of tiles). If there are two matching fairy tale pages visible after this move, he can collect this tale. If he doesn't find a match, the king moves one step. In addition, the player can move his pawn to an adjacent garden tile, or out of the garden if at the gate (but in this case, he can't collect any more tales). Goal: The players must find as many tales as possible (preferably all), and leave the garden. If the king finishes his track, and there are still players left in the garden, all players lose.