Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction among players. Limited emphasis on cooperation.
The card game of legendary role playing! Role Quest is a light, social role playing card game set in a fantasy town that has been forsaken by the dark elf queen. Players take on the roles of every day characters and roleplay normal or peculiar situations. They must act their hidd...
Players
3-6
Time
20-30
Age
14+
Weight
1.44
Rating
8.11
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction among players. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction among players. Limited emphasis on cooperation.
Role Quest offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Role Quest has a strong replayability score of 7.95 out of 10.
Role Quest has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate luck through strategic decisions, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.
Overview
The card game of legendary role playing! Role Quest is a light, social role playing card game set in a fantasy town that has been forsaken by the dark elf queen. Players take on the roles of every day characters and roleplay normal or peculiar situations. They must act their hidden personalities well in order to collect goblin heads (victory points) to win the game. Player curses and actions make the game challenging but also hilarious. The game is played over two rounds. Each round, players move their meeples to one of the available locations, select a roleplay card from their hand and begin a roleplay scene. During the scene they act their character, personality and sometimes a curse. When the time is up, players attempt to guess the personality on the face down roleplay cards. -description from publisher
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